
ENT.Spawnable			= false
ENT.AdminSpawnable		= false

include('shared.lua')

language.Add( "meteor", "meteor" )

function ENT:Initialize()

	mx, mn = self.Entity:GetRenderBounds()
	self.Entity:SetRenderBounds( mn + Vector(0,0,128), mx, 0 )
	
end


function ENT:Think()
	/*
	vOffset = self.Entity:LocalToWorld( self:GetOffset() ) + Vector( math.Rand( -3, 3 ), math.Rand( -3, 3 ), math.Rand( -3, 3 ) )
	vNormal = (vOffset - self.Entity:GetPos()):GetNormalized()

	local emitter = ParticleEmitter( vOffset )

		local particle = emitter:Add( "particles/smokey", vOffset )
			particle:SetVelocity( vNormal * math.Rand( 10, 30 ) )
			particle:SetDieTime( 2.0 )
			particle:SetStartAlpha( math.Rand( 50, 150 ) )
			particle:SetStartSize( math.Rand( 8, 16 ) )
			particle:SetEndSize( math.Rand( 32, 64  ) )
			particle:SetRoll( math.Rand( -0.2, 0.2 ) )
			particle:SetColor( 200, 200, 210 )

	emitter:Finish()
	*/
end
